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Question by Maxss · Nov 18, 2013 at 08:01 PM · c#androidgame

How Cast a ray between two points and return all points intercepted?

Hi I am trying to return all objects in between two points. I think the best would be to use a ray but I think it only returns the first objects. I was wondering if there was some way to do this? Or if there was a better way instead of a ray?

I would need to return all objects between the two points. Attached is a picture trying to explain it a bit better. alt text

I would like to add the selected objects to a list so that I could compare if it were a word in the list. Order is only need from front to back or back to front.

Hopefully this makes since and thanks in advance to any experts willing to help a newb :D.

2013-11-18 13_52_10-unity - crossword.unity - wordsearch - android_.png (45.3 kB)
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avatar image robertbu · Nov 18, 2013 at 08:03 PM 0
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You can do a Physics.RaycastAll(). Then you would eli$$anonymous$$ate any hits that are beyond the maximum distance. The use of a Raycast to solve this problem seems a bit convoluted, but it should work.

avatar image Maxss · Nov 18, 2013 at 08:12 PM 0
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Oh if there is a better method please let me know :D

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