- Home /
Ball Doesn't Quite Roll Right
I've been trying over the course of developing my latest game to get the physics juuuust right and one thing that's proved a huge challenge is getting the ball the player rolls to react in just the right way. What I have now is close and good enough for version 1.0 but I would really like to improve it if possible. The problem it has is this: the ball has a rigidbody and a sphere collider and it rolls around this table seen here but as I've been applying textures to the ball (textures that make it easier to see its rotation) it has become apparent that the ball exhibits an unrealistic amount of sliding. I try adjusting the ball's mass, the physical materials involved and their friction values and just about every other variable imaginable but, while I can rid of sliding, it makes the ball roll very slowly. I can't seem to find a way to give the ball the same light, yet grippy feel as the real hollow rubber balls the game is played with. Any suggestions would be greatly appreciated! Thanks all!
Answer by Clunk · Sep 19, 2011 at 04:36 AM
Edit / Project Settings / Physics. There you can set Max Angular Velocity. Default is 7. Set it to 100 or so.
THAT WAS IT! OH $$anonymous$$Y GOD I CAN'T TELL YOU HOW $$anonymous$$UCH THAT HELPED! I've seriously spent months playing with every variable I could find trying to get this simulation right and in one line you solved all of it! You are truly a master of all things newtonian! XD