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Question by
msakkal · Feb 19, 2013 at 02:43 PM ·
publishing.netcrossplatform
Is it okay to have an external .dll referenced in my game?
I originally coded some game logic in c# and .net framework 3.5, but when I tried to port that to unity, I found out that it doesn't support some features, especially generic lists, so I compiled the library in visual studio and referenced it in my game, but would that be a limitation when publishing? Can I still publish the game in web or android?
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