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Render to texture not working on OS X
Render texture is not working on OS X 10.8.2 / Unity Pro 4.0.1f2. It just simply renders black and nothing else. Works fine on Windows.
I'm on the same OSX/Unity version, and RenderTextures are working fine. What mac are you using? What GPU?
Consider creating a sample project and submitting this as a bug report to Unity ins$$anonymous$$d?
What mac are you using? What GPU?
$$anonymous$$ac $$anonymous$$i with Intel HD Graphics 3000 512 $$anonymous$$B
Perhaps your code/setup is wrong. Could you update your question with more info on those?
Perhaps your code/setup is wrong. Could you update your question with more info on those?
I made an empty project but thanks to you I tried to open the project that works on Windows on OS X and it seems to work too. I still do not know what is wrong though.
I can confirm that there is no problem with UnityPro and the last 2 OS versions here. I have a macbook pro retina 2012, macbook pro 2011 and the mac tower thing and it works just fine.
Are you 100 % sure you set up everything correctly within unity? I advice you to search for "$$anonymous$$ini$$anonymous$$ap Tutorial Unity" -> there is a video in which a guy explains the usage of RenderTextures in an easy way. (including an example shader for making a circular $$anonymous$$imap)
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