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Blender FBX imported into unity distorts and moves pieces of the model.
I have created a model in Blender to use in unity. The model in Blender looks just fine:
http://s414.photobucket.com/user/xJames720x/media/tank_blender.png.html?sort=3&o=1
However when I import the model into unity, it looses its shape and ends up looking like this:
http://s414.photobucket.com/user/xJames720x/media/tank_unity.png.html?sort=3&o=0
As you can see the pods on the bottom of the tank are all distorted and misplaced. I tried messing around with Unity import settings but I couldnt seem to make anything better. What am I missing here?
Thanks for any help!
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