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Box collider on a default plane
Replacing the default collider on the default plane with a box collider, every so often, I get the mismatched colliders error. It seems random when it occurs, sometimes it runs, sometimes the error occurs.. Not sure why.
One reason for doing this is to be able to display a planar animated sprite (sides transparent) that still has the collision properties of a box.
and... downvote... why? if it's a silly notion, please explain why. i just started using unity last week, so there's probably still a lot i don't know!
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