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Question by AIResearcher · Oct 18, 2011 at 10:14 PM · c#javascript

Manual Compilation of UnityScript / JavaScript

A couple of places tell how to compile c# scripts manually:

http://www.unifycommunity.com/wiki/index.php?title=Manual_Compilation_of_C_Sharp_Unity_Scripts

http://eej.dk/angryant/general/tipsandtricks/assembling-and-assimilating/

But is there any information out there on Manually Compiling UnityScript/JavaScript? And further, to link the C# and the JS into a single build / DLL / library / ...

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avatar image Julien-Lynge · Oct 18, 2011 at 11:12 PM 0
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I'm not 100% sure on this, so I won't post it as an answer, but it sounds like this is a $$anonymous$$ono question and not a Unity question. The first answer you posted looks like it uses a $$anonymous$$ono tool and loads the Unity engine as a library for compiling the code. Unityscript isn't generally supported by $$anonymous$$ono, so unless the folks at Unity specifically built a tool for manual compilation, your only real chance would be to run your code through a Javascript compiler for $$anonymous$$ono that could load the Unity libraries.

What exactly are you trying to do? Perhaps there's a better way...

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