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My blender model is crap when import to unity
ok, i make all my model in blender and i finish up by scale, rotate and location them in object mode. After that, i export them as fbx file to my destkop and import them to unity. When i open my model into unity, they miss faces, not all the face but like 3-4 enought to scrap my model. I dont know how to solve the problem can anyone help me?
Duplicate Question : http://answers.unity3d.com/questions/401816/how-to-export-properly-blender-file-to-unity.html
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