Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Patrick Garland · Feb 18, 2013 at 11:10 AM · erroriosipadapplication

Unity Ipad app will not run on device.

Hi I recently created an iOS application in unity and tried putting it onto a device through Xcode, however after the app is built and runs on the iPad, it crashes after the splash screen comes up.

I've tried loads of the quick fixes that people have said to do however none work:

  • reinstalling unity

  • reinstalling xcode

  • cleaning the builds

  • checking player settings are correct

The error i get in Xcode is:

PlayerInitEngineNoGraphics settings: Could not preload global game manager #0 engine initialisation failed

The error i get in the iPad console in organiser is:

: (UIKitApplication:com.patrickgarland.piratepatching[0x5962]) Exited with code: 1 Warning>: Application 'UIKitApplication:com.patrickgarland.piratepatching[0x5962]' exited abnormally with exit status 1

  • Current version of unity: 4.0.1f2 (newest) basic with iOS license

  • Current version of Xcode: 4.6 (newest)

  • IOS SDK: 6.1

  • Device IOS: 6.1

Cannot figure out what is going wrong. Any suggestions?

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Feb 18, 2013 at 11:25 AM 0
Share

I've never seen that before. What's the XCode console log say before that message? I think Unity is having problems loading the player settings.

avatar image Patrick Garland · Feb 19, 2013 at 03:18 AM 0
Share

The only console log before that says:

013-02-18 18:19:22.387 piratepatching[1283:907] -> registered mono modules 0xfb4fa0 -> applicationDidFinishLaunching() $$anonymous$$ono path[0] = '/var/mobile/Applications/B5EFA1D7-3C35-4C40-AF85-117B0A3A53C3/piratepatching.app/Data/$$anonymous$$anaged'

It then goes on to say that the engine initialisation has failed.

avatar image robertbu · Feb 19, 2013 at 06:02 AM 0
Share

Does this happen with all project or this specific project? That is if you create an App that is nothing more than a camera and cube (with a different bundle identifier), will it build to the device?

avatar image Starkid225 · Feb 19, 2013 at 06:27 AM 0
Share

That certainly doesn't give much info (blame Unity) but I did however find this answer on StackOverflow which may solve your problem. Give it a read and see if that helps.

avatar image tuhinbhatt · Feb 19, 2013 at 07:18 AM 0
Share

as @robertbu said can you try running an simple project with just one scene with one camera and one cube on the ipad and tell us if it is running. So we can pinpoint if the issue is throughout all projects or occurring only on this particular project.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Patrick Garland · Feb 26, 2013 at 06:44 AM

I figured out what the problem was. It was mixing versions of unity. The windows unity and mac unity don't mix well. Had to rebuild it all in the mac version. Fixed the problem right up.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IPad Simulator compile error, it can't seem to find my directories. 2 Answers

Performance woe - full log given 1 Answer

'GADAdmobExtras.h' file not found 0 Answers

Test for over UI 4.6 works on Mac doesn't work on iPad 0 Answers

Codes / Scripts that will not work on iOS 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges