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Question by Hervus · Dec 15, 2012 at 01:18 AM · texturemeshchange

Change/load a mesh texture

Hello there. I looking for how to interact on a mesh composed to different parts (each part have a different texture), and when I click on a part.... that's change/load a new texture.

I found different documentation about OnMouseUp, Tags, OnControllerColliderHit, hit:RaycastHit, renderer.material... But at least, I am completely confused to... how mix all of these element !!!

Does anyone have an idea please ? Thanks.

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Answer by DaveA · Dec 15, 2012 at 01:35 AM

You'll need to find the submesh hit, which will tell you which material to affect. See this answer: http://answers.unity3d.com/questions/291853/raycasthit-triangleindex-and-submeshes-which-subme.html

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Answer by Hervus · Dec 15, 2012 at 04:13 PM

Thanks Dave. I have a question about this answer : - where should I specify each static mesh name ? GetMesh(gameObject) or submesh index:{1}... - and same question for Textures ?

I am always hallucinating to notice that is needed so much code to create such a simple interaction!!! :)

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