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Question by Yasin_o · Aug 26, 2013 at 08:57 AM · coroutinejump

"Script Error: Update() can not be a coroutine". when i add an If statement, I get this error message on the console, not monodevelop.

This is the Script. var numberOfJumps : float; var jumpForce : float =3;

 function Update()
 {
     if(Input.GetButtonUp("Jump")){
         rigidbody.AddForce(Vector3.up * jumpForce * 100);
         numberOfJumps += 1;}
     **if (numberOfJumps == 2){
         yield WaitForSeconds(4);
         numberOfJumps = 0;}**    
     
 }

Once I added the second if statement, there are no errors or warnings, but the script just wont work, cant even jump. while running the game I get "Script Error: Update() can not be a coroutine". thanks a lot.

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Answer by kumarc123 · Aug 26, 2013 at 09:17 AM

Update gets called for every frame. So it cannot be IEnumerable, i.e., it cannot be a co-routine.

From your I have observed that after pressing jump button you want to stop update for 4 seconds.

Instead of doing it try to cut and paste the jump code in a method which is coroutine and call it in update.

Your problem will get solved

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avatar image Yasin_o · Aug 26, 2013 at 10:28 AM 0
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Thanks a lot. I had solved it already but that was probably one of the best explanations of how that works :)

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