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Question by Yogurt_ · Nov 10, 2017 at 02:49 AM · 2dshootingtopdown

2D Top Down Shooter Shooting Problems

so in my game the player rotates to face the mouse but i want to make it so that when i click or something a bullet is created and it shoots towards that direction im facing heres my move.rotate script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Playermove : MonoBehaviour {

 public float moveSpeed = 2;
 
 // Update is called once per frame
 void Update () {
     if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f)
     {
         transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
     }

     if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
     {
         transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f));
     }
     facemouse();
 }

 void facemouse ()
 {
     Vector3 mousePos = Input.mousePosition;
     mousePos = Camera.main.ScreenToWorldPoint(mousePos);

     Vector2 direction = new Vector2(
         mousePos.x - transform.position.x,
         mousePos.y - transform.position.y
     );

     transform.up = direction;
 }

}

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Answer by UnityVeris · Nov 10, 2017 at 03:14 AM

You need to either instantiate a bullet object, or grab a bullet object from a pool that you've previously set up. The bullet object needs to inherent the player objects transform.forward Vector as it's "direction of fire".

If you don't understand that paragraph then I suggest you read about instantiation in Unity.

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