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Question by Zergling103 · Jul 17, 2011 at 04:29 PM · meshloadloadingresourcesmeshes

Loading a mesh?

I am trying to access the objects listed below in the script. Specifically, I'm trying to access the Mesh objects like Prime0, Prime1, etc. (listed under the prefab objects) through a script.

alt text

However, I cannot seem to do this. This code fails, for example, (resource is null).

 GameObject resource = (GameObject)(Resources.Load("AtomPrimes/Prime0", typeof(GameObject)));

I've tried other attempts, such as exporting each prime (Prime0, Prime1...) as individual meshes. However, this only works occasionally, while most of the time the mesh cannot be drawn after it is loaded.

The objects are in the resources folder.

How do I load a mesh?

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avatar image The-Oddler · Oct 27, 2012 at 09:46 PM 0
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Did you ever find the solution for this? I'm looking for the same thing, though can't find the solution anywhere.

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Answer by Nghia · May 09, 2017 at 05:49 AM

Try this if AtomPrimes has only one mesh child

 GameObject fbx = Resources.Load("AtomPrimes") as GameObject;
 Mesh mesh = fbx.GetComponent <MeshFilter>().sharedMesh;

If AtomPrimes has many children

 GameObject fbx = Resources.Load("AtomPrimes") as GameObject;
 Mesh mesh = fbx.transform.Find ("Prime0").GetComponent <MeshFilter>().sharedMesh;



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