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Pixel Perfection collision on 3d animated object
Hi,
I am making a runner game, So i am facing a problem on collision of the character. As far now i am using the character controller for movement and collision. It's working fine for movement, But it's creating problem on jumping and sliding thing of the character. I posted the jump issue already here, but didn't got the answer yet, so now i want to asked how to make a character physic so realistic that it should work on character animation like if i play animation of user jump then it should be on that animation pixel perfect, if i slide then it also on that too. If i use the character controller then i think i can rotate it if is want to rotate on x axis same with other axis only the character object rotates. So can any one help me to give me proper solution or guidance, so i can make it happen. I want any following point solution.
Character controller alternative if any.
If no other option than character controller then can i rotate character controller on any axis like x,y,z.
Any other physic solution for pixel perfect collision for character like on jump,slide,roll or any other animation.
Thanks in advance.