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Question by FunkyDera · Dec 12, 2011 at 07:09 PM · javascripttimespawn

varibals coincidence

before i start sry for bad english ^^

so following problem

i have a spawn point that should spawn different objects by coincidence in different periods

i have the following by now

 var object1 : GameObject;
 var spawn : boolean = true;
 
 
 function Update () 
 {
  if(spawn) 
  {
   SpawnObject();
  }
 }
  
 function SpawnObject()
 {
       spawn=false;
        Instantiate(object1, transform.position, transform.rotation);
        yield WaitForSeconds(5);
       spawn=true;
 }




so but now there should be different objects which spawn by coincidence(obect1;object2;object3 etc) and the wait time should not be 5 seconds it should also be different after every spawn

would be amazing if somebody could help

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avatar image Statement · Dec 12, 2011 at 07:50 PM 0
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I think your usage of the word "coincidence" is a bit odd. Can you rephrase your question?

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Answer by Statement · Dec 12, 2011 at 07:56 PM

If you want to randomly create an object from a set of prefabs, here's how you could do it:

 var objects : GameObject[];
 var minDuration : float = 5.0f;
 var maxDuration : float = 10.0f;
 
 SpawnObjects();
 
 function SpawnObjects()
 {
     while(true) {
         // Pick random object
         var object : GameObject = objects[Random.Range(0, objects.Length)];
 
         // Pick random duration
         var duration : float = Random.Range(minDuration, maxDuration);
     
         Instantiate(object, transform.position, transform.rotation);
         yield WaitForSeconds(duration);
     }    
 }

You need to set at least 1 prefab into the objects array through the inspector, or you'll get errors.

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avatar image FunkyDera · Dec 12, 2011 at 08:18 PM 0
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many thanks perfect thumbs up xD

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