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Curve vertex array
I want to get an array of vertices from a Bezier curve in Blender. I tried simply converting it into a mesh and exporting to Unity, but then the mesh was null. Then I tried adding an extrusion to the curve and exporting again, and got a mesh, but it was not composed of a linear series of vertices. What is the best approach?
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Answer by $$anonymous$$ · Sep 08, 2015 at 03:53 PM
No activity on this for a while, but for archived data sake, I have the same question, but have it listed in the Blender Stack Exchange site here. Hopefully if one gets answered, linking them together will be useful for anyone else coming along to this question.