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Unity3d-Mesh problem!
Hello I use Uniy 4 I import fbx character model in Unity and when i drag model in scene view i see some transparency in my model and i rotate and move my model so my model look big and glitched and i open this model file in maya so in maya model look comfortable p/z i need help tell me what happen.
Thanks and please reply.
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do you have anykind of plains? because plain is not dubble sided in unity and you'll have to get dubble sided shader OR make more 1 more side in maya
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