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Question by sacajawhoohoo · Aug 28, 2013 at 02:21 AM · errornot workingdontdestroyonload

Dont destroy on load not working

Alright so I have my main scene set up, and when I leave to a new scene I want to be able to come back to the old one with my character controller still in the last place is was, here is my current script:

     function Update()
     {
     if(Input.GetKey("escape"))
     {
     Application.LoadLevel("Pause menu");
     }
     }

This is the script I tried and had numerous errors with:

     function Update()
     {
     if(Input.GetKey("escape"))
     {
     Application.LoadLevel("Pause menu");
     Application.DontDestroyOnLoad("First Person Controller");
     }
     }
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avatar image sacajawhoohoo · Aug 28, 2013 at 03:03 AM 0
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I'm sure it is a simple error on my part, but I am not huge into coding, the only thing I could think of was that I would need to have a new function Update() But if anyone could help, that would be great!

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Answer by yannru.cheng · Aug 28, 2013 at 05:00 AM

That's not how Don'tDestroyOnLoad works. Don'tDestroyOnLoad is used to keep the target object not be destroyed when loading a new scene. This means that your character controller will not be destroyed will you move from main scene to new scene.

take a look at the documentation http://docs.unity3d.com/Documentation/ScriptReference/Object.DontDestroyOnLoad.html

You want to call the function in Awake() not Update

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