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Texture compression distortion.
I have an image (a PNG) which is getting distorted when it is imported when it is being brought into Unity. I believe it's a compression issue. Why is this happening, and how do I fix it? See this image:
http://i.imgur.com/rVcRCHO.png
I understand it has something to do with Photoshop and opacity/levels, but I don't know how to fix it. What is wrong with my image? It is fixed when I resave the image as a jpg, and then eliminate the white, but obviously I get some distortion when I save to jpg, and I'd like to avoid that. Any ideas about how to fix it fo reals?
Cheers,
Simon
I suspect it's alpha levels-related. There may be some stray areas at different opacities that cause the background to darken. That's something which can be difficult to eyeball while editing the image, in my experience, but there should be some way to visualise opacity with other colours in PS.
This is possible. I've seen it happening before, but not known how to fix it via PS. I'll check out some tuts...do you know of any?
The way I fix it is very tedious - I get the rectangular selector and cut everything I think should be fully transparent. Your sanity may vary.
Answer by drudiverse · Sep 12, 2014 at 09:04 AM
change import settings to no compression. make sure its 1024 64 etc, unity only does ^2 textures. not square gets pressed.
I tried changing the file to 4096 x 4096 and reimporting, but the issue remains...good idea, though!
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