Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tweikel · Jul 12, 2012 at 01:14 AM · c#enabled

Script doesn't enable even when enabled = true

I am programming a Spawn Manager that I only want to enable when the game enters a certain state. I have used the logic below with all of my menus and it works fine.

 public class SpawnManager : MonoBehaviour, IEventListener
 {
      void Start()
      {
           ...
           enabled = false;
      }

      void Update()
      {
           ...
      }

      bool IEventListener.HandleEvent(IEvent evt)
      {
           string rText = evt.GetName()

           if(rText == "ChangeStateEvent")
           {
               StateManager.eGameState eState = (StateManager.eGameState)evt.GetData();
 
               if(eState == StateManager.eGameState.PRELAUNCH_GUI)
               {
                    enabled = true;
               }
               else if(eState == StateManager.eGameState.SCORE_MENU)
               {
                    enabled = false;
               }
           }
      }
 }

The script is disabled from the start and is only enabled when it receives the correct ChangeStateEvent. I have watched the event come in and change enabled to true, yet the script doesn't update. The only way I've been able to enable the script is by pausing the game and enabling it through the inspector.

Any help would be much appreciated. I'm stumped.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Jul 12, 2012 at 01:33 AM 0
Share

Have you watched the OnEnable / OnDisable callbacks? are they called when you set enable to true? $$anonymous$$aybe it get disabled again from somewhere else?

I guess you checked that your listener is called with some Debug.Logs?

Also keep in $$anonymous$$d that you can also deactivate the GameObject itself while the component is still "enabled". This would also prevent the script from running.

avatar image tweikel · Jul 12, 2012 at 01:36 AM 0
Share

I haven't checked the callbacks but I've walked through it in debug and watched it handle the event and change enable to true. I'll try using the gameobject.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Distribute terrain in zones 3 Answers

Multiple Cars not working 1 Answer

NullReferenceException help 0 Answers

I need help with a script(brauche hilfe mit einen Script) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges