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Question by Anemun · May 13, 2014 at 09:40 AM · c#gameobjectnullreferenceexceptionarrays

NullReference when accessing GameObject in array (C#)

Hello! I am new to Unity and I need help. I try to instantiate a prefab into anto an array of GameObjects and then use it from that array. Here is my code:

 public class TestScript : MonoBehaviour
 {    
         public Transform somePrefab;
         GameObject[] testArray;
 
         void Start ()
         {
                 testArray = new GameObject[5];
                 CreatingObjects ();
                 AssignNames ();
         }
     
         void CreatingObjects ()
         {
                 for (int i = 0; i < 5; i++) {
                         testArray [i] = Instantiate (somePrefab) as GameObject;                            
                 }
         }
 
         void AssignNames ()
         {
                 for (int i = 0; i < 5; i++)
                         testArray [i].name = "Cube # " + i;
         }
 }
 

Probles is that I get an NullReferenceException error on line 28 (23 here): NullReferenceException: Object reference not set to an instance of an object TestScript.AssignNames () (at Assets/Scripts/TestScript.cs:28) TestScript.Start () (at Assets/Scripts/TestScript.cs:14)

What am I doing wrong?

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avatar image Nerevar · May 13, 2014 at 09:51 AM 0
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did you assign somePrefab manually in the inspector?

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Answer by P4blo · May 13, 2014 at 09:50 AM

Hi! "name" is a property of Gameobject, and you are instantiating a Transform.

Change

 public Transform somePrefab;

by:

 public GameObject somePrefab;

or change this:

 testArray [i] = Instantiate (somePrefab) as GameObject;

by this:

 testArray [i] = Instantiate (somePrefab.gameObject) as GameObject;
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avatar image Anemun · May 13, 2014 at 10:13 AM 0
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Yeah, that works, thanks!! I thought that "as GameObject" will be enough to store Transform into GameObject array.

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