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Question by Anemun · May 13, 2014 at 09:34 AM · c#gameobjectnullreferenceexceptionarrays

Null reference when accessing GameObject in the Array(C#)

Hello! I am new to Unity and I faced a problem with arrays. I create a prefab and try to instantiate it and store instances into my array. Here's the code:

 public class TestScript : MonoBehaviour
 {    
         public Transform somePrefab;
         GameObject[] testArray;
 
         void Start ()
         {
                 testArray = new GameObject[5];
                 CreatingObjects ();
                 AssignNames ();
         }
     
         void CreatingObjects ()
         {
                 for (int i = 0; i < 5; i++) {
                         testArray [i] = Instantiate (somePrefab) as GameObject;                            
                 }
         }
 
         void AssignNames ()
         {
                 for (int i = 0; i < 5; i++)
                         testArray [i].name = "Cube # " + i;
         }
 }

Unity gives me NullReferenceException error at line 28 (23 here):

"NullReferenceException: Object reference not set to an instance of an object TestScript.AssignNames () (at Assets/Scripts/TestScript.cs:28) TestScript.Start () (at Assets/Scripts/TestScript.cs:14)"

For some reason I cannot access my stored GameObject at specific index. Unity creates 5 objects but i can't reach them.

Looks like i don't know something about Unity arrays but i cannot figure it out.

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Answer by haim96 · May 13, 2014 at 09:35 AM

what if you change:

  public Transform somePrefab;

to:

 public Gameobject somePrefab;
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avatar image haim96 · May 13, 2014 at 09:38 AM 0
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and why not to assign names in the same loop as creation?

avatar image Anemun · May 13, 2014 at 10:12 AM 0
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Yeah, that works, thanks!! I thought that "as GameObject" will be enough to store Transform into GameObject array.

about assigning names - made it just for clarity, actually i'm not doing this =)

avatar image haim96 · May 13, 2014 at 11:32 AM 0
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you welcome! :)

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