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Question by Sekhar · Aug 23, 2011 at 10:00 AM · camerarenderingobjectflickermovements

Why are high speed moving object flickering for rendering time

Hi, I am new for unity3d .i started with standard Air hockey game,but when Puck moving on board at max speed 40 unit/sec,then at rendering time Puck is look like flickering (jerking) . At lower speed (<15 units/second), puck visibility is proper but at high speed its blur. If anyone getting idea Please help

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avatar image Joshua · Aug 23, 2011 at 10:09 AM 0
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Do you mean it's actually 'flickering' meaning one frame it renders, the next it doesn't, or do you mean it's movement is jerky, teleporting from position to position?

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Answer by Waz · Aug 23, 2011 at 12:17 PM

Real air hockey is too fast to use simple rendering of objects. You will need to simulate motion blur in some way to make it visible. TrailRenderer may be sufficient.

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