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Question by dustxx · Feb 03, 2014 at 11:11 AM · collision3dplayer

When my player controller collides with a moving object it can pass through

Hi, I am using a player controller component with the FPSWalkerEnchanced script to move my character around. Everything works perfectly except when colliding with a moving object against the direction it is moving, if the character presses into it enough they can pass through it. Is there a way to fix this? The moving objects move with a very simple movement script:

 using UnityEngine;
 using System.Collections;
 
 public class Mover : MonoBehaviour
 {
     public float moveAmount = 5f;
     
     // Update is called once per step
     void FixedUpdate ()
     {
         transform.Translate( new Vector3(moveAmount, 0f, 0f), Space.World);
     }
 }

Just incase it's worth noting, the moving platform has a box collider and rigidbody.

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avatar image NickP_2 · Feb 03, 2014 at 12:20 PM 0
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And when you move the object with a force applied to the rigidbody? Reference here

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Answer by zee_ola05 · Feb 03, 2014 at 02:28 PM

check isKinematic to your moving platform's Rigidbody.

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Answer by Klarax · Feb 03, 2014 at 02:28 PM

ou have 2 ways:

1: Speed up the physics time in the physics menu (see the documentation)

2: You can make a raycast to your moving object and stop the motion by script.

also: http://wiki.unity3d.com/index.php?title=DontGoThroughThings

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