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Question by Myles Jones · Feb 16, 2013 at 09:16 PM · javascriptflashpoint lightkey press

How to make a point light which flashes when a key is pressed?

For a cannon. I have tried somewhere along the lines of this:

 var muzzleFlash : GameObject;
 
 function Update() {
     
     if (Input.GetKeyDown("D")) {
         //light flash code is here
     }
 }
         
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Answer by liszto · Feb 17, 2013 at 01:08 AM

You can do this simply like this :

 var muzzleFlash : GameObject;
  
 function Update() {
  
     if (Input.GetKeyDown("D")) {
        //light flash code is here
        !linkedLight.enabled = linkedLight.enabled;
     }
 }

But what do you mean exactly by flash ? Or you can change the value : Light.intensity

==> Documentation here : http://docs.unity3d.com/Documentation/ScriptReference/Light.html

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Answer by Sargoryon · Feb 17, 2013 at 01:15 AM

simply use the light.intensity

ie:

 var islighton = 0
 
 function Update() {
 
 if (islighton == 0 && Input.GetKeyDown ("D")) {
 
 light.intensity = 1;
 }
 else if (islighton == 1 && Input.GetKeyDown("D")) {
 
 light.intensity = 0;
 }
 }

You don't even need the MuzzleFlash variable, simply attach this to the light and it will work and you can also toggle between on and off :)

if you want it to just flash when key is pressed simply do this:

 function Update() {
 
 if (Input.GetKeyDown("D")) {
 light.intensity = 1;
 }
 
 else
 {
 light.intensity = 0;
 }
 }

i think it's something like that, i can't test this second code now, good luck :)

edit: you can use the first one for a flash light

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