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Question by Satamanster · Feb 16, 2013 at 01:02 AM · enemyvectorgpsarrow

Simple Arrow pointing to my enemy.

Hello everyone, i have a 3d arrow in my game and i want it to be pointing to my enemy all the time. Initially i was using a simple lookat(enemy) in a script applied to my arrow, but instead of rotating it, it is actually deforming the mesh which is horrible... How can I fix the script ahead to make it to what i want? Thanks everyone...

 var enemy: Transform;
 
 
 function Update () {
 
 
 var difference : Vector3  = enemy.transform - transform ;
 
 transform.rotation  = Quaternion .LookRotation (difference.normalized );

 // This line ahed was my old version which distorts my arrow :(
 //transform.LookAt(enemy);
 
 }
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Answer by robertbu · Feb 16, 2013 at 01:15 AM

LookAt() is not going to deform your mesh. If you mesh is getting deformed, it is happening somewhere else. More likely I suspect the issue has to do with the perspective of the camera. Try moving you camera further away from your subjects and changing to a smaller field of view.

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avatar image Satamanster · Feb 16, 2013 at 01:33 AM 0
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It has notting to do with the camera, i see it getting distorted even in the viewport... :\

avatar image Satamanster · Feb 16, 2013 at 01:36 AM 0
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And the only script accessing the arrow is that one... :\

avatar image Satamanster · Feb 16, 2013 at 01:39 AM 0
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Let it be, problem solved, it had something to do with the parenting.... Apparently, it can't be in the same parenting level as the camera, weird. :\

avatar image robertbu · Feb 16, 2013 at 01:49 AM 0
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It may have to do with the distance between the camera and the arrow.

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