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Question by dakshina_madusanka · Jun 04, 2014 at 08:50 AM · countdowngame over

Timer stopped on gameover in car racing game unity

i'm very beginner to unity. i want to stop the car when counting time reaches to 0s. here is my code #pragma strict private var startTime : float; var textTime : String; //First define two variables. One private and one public variable. Set the first variable to be a float. //Use for textTime a string. function Start() { startTime = 60.0f; } function OnGUI () { var guiTime = startTime - Time.time ;

//The gui-Time is the difference between the actual time and the start time. var minutes : int = guiTime / 60; //Divide the guiTime by sixty to get the minutes. var seconds : int = guiTime % 60;//Use the euclidean division for the seconds. var fraction : int = (guiTime * 100) % 100;

textTime = String.Format ("{0:00}:{1:00}:{2:00}", minutes, seconds, fraction); //text.Time is the time that will be displayed. GetComponent(GUIText).text = textTime;

}

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