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Running animation is rotating the character, why? and how to stop?
I'd like to make it clear that there are no character controller or rigidbodies on my object or no actually movement scripting in code just animation changing when pressing the keys.
My game is a 2d sidescroller with 3d models the running animation is causing the character to rotate clockwise slowly for some reason when the animation is playing. Which is should not obviously.
Yes the animation is a in place animation so no actual translating or rotating should be taking place.
Im not an animator just a programmer so it's probably something stupid. And im sorry if this question has been asked before but the only thing I got to come up was how to create a rotating animation.... which is not what I want obviously. If you need to see pictures eventhough its self explanitory I will.
Did you ever resolve this? Im seeing the same issue when using a trigger on an animation!
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