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Question by Paulius-Liekis · Dec 27, 2010 at 07:41 PM · materialassetpostprocessor

what to return from OnAssignMaterialModel?

Hi,

I'm implementing my own ModelPostprocessor.OnAssignMaterialModel and I want to override materials just for some meshes. For others I would return material which was passed in as a parameter, but that doesn't work if material is Default-Diffuse, I get errors:

OnAssignMaterial must return a persistent material (AssetDatabase.CreateAsset)

Is there a proper solution for this?

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Answer by Paulius-Liekis · Jan 03, 2011 at 08:40 AM

Figured it out: if you don't want to override material you have to return null (it says so in the documentation...).

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