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Question by el-santia93 · Sep 20, 2013 at 05:30 PM · instantiateupdate

Hi,Please i need help comparing conditions in the Update Function

So in my game if a player matches two objects he gets a score,and some more stuff gets instantiated. i am using the update function to check for a match and instantiate stuff but loads of things just keep instantiating.I need help code below

 #pragma strict

 var noOfClicks:int;
 var yes:int;
 function Start () {
 
 }
 
 function Update () {
 if (yes==2){
 yes=0;
 GameObject.Find("caller").SendMessage("First");
 GameObject.FindWithTag("model").SendMessage("Correct");
 GameObject.Find("count").SendMessage("Counter");
 GameObject.Find("manager").SendMessage("Call",1);
 Destroy();
 }
 if(noOfClicks==2&&yes<2){
 noOfClicks=0;
 GameObject.FindWithTag("model").SendMessage("Wrong");
 GameObject.Find("caller").SendMessage("First");
 GameObject.Find("manager").SendMessage("Call",1);
 Destroy();
 }
 
 }
 function Destroy(){
 Destroy(gameObject,1.0);
 }
 function ClickCounter(){
 noOfClicks++;
 }
 function ScoreCounter(){
 yes++;
 }
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Answer by jheiling · Sep 20, 2013 at 06:42 PM

You have a delay of 1 sec before your GameObject gets destroyed. In the meantime your Update method gets called every frame and instantiates stuff.

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