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Question by Heratitan · Aug 05, 2010 at 07:21 PM · instantiateprefabupdatescore

How do I Instantiate a prefab to touch and still update a score?

So, right now In have a random generator that generates a random location and Instantiates a prefab there. What I am trying to do is get it so when I touch the object (prefab object) I want the score to go up by one and the object to disappear.

Right now the score is also a prefab that I Instantiate on start up so it can be set as a variable of the object prefab, but this only updates the score when I play then stop and play again.

Does anyone have a better way of doing this or a way to fix this? Thanks.

Scripts:

Random object generator:

var scoreGui : GUIText; var myobject : Transform; var minWait = 1.0; var maxWait = 5.0;

function Start () { Instantiate (scoreGui); while(true) { yield WaitForSeconds(Random.Range(minWait, maxWait)); Spawn(); } }

function Spawn () { var position = Vector3(Random.Range(-18, 18), 2.5, Random.Range(-10, 10));

 Instantiate (myobject, position, transform.rotation);

}

Score Script:

var scoreGui : GUIText; var score = PlayerPrefs.GetInt("Score");

public function Start() { UpdateScoreGui(); } function UpdateScoreGui() { scoreGui.text = "Current Score: " + score; } function AddPoint () { score++; UpdateScoreGui(); }

Object Script:

var other : GameObject;

function OnMouseDown(){ var sa : ScoreScript = other.GetComponent( ScoreScript ); sa.AddPoint(); Destroy(gameObject); }

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Answer by Heratitan · Jun 21, 2011 at 02:05 AM

I used GameObject.Find when the object was spawn in order to find to object to send the message to update the score.

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