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Question by LexGear · Feb 15, 2013 at 01:12 AM · javascriptguitextguitextcreate

Create GUIText from Javascript

I'm having a hard time finding info on what I thought would be a simple task. Is there a way to create a GUIText object from a script (Javascript)? I don't want to have to create one manually. For what I'm doing thats way to much work as there will be alot of text.

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avatar image LexGear · Feb 15, 2013 at 05:24 AM 0
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It's ok I figured it out, Like I said, I wanted the GUIText to be created from a script, Not to have to make one myself and add a script to it to control it. In the end, what I really wanted was GUI.Label.

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Answer by Arithan · Feb 15, 2013 at 02:49 AM

Information on using GUIText in script can be found in the docs:

http://docs.unity3d.com/Documentation/ScriptReference/GUIText.html

Clicking on the links there will explain how to use each one.

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Answer by PAEvenson · Feb 15, 2013 at 02:58 AM

You should just need to add the GUIText Component to a gameobject like so:

 var go = Instatiate(new GameObject(), new Vector3(0.5, 0.5, 0.5), Quaternion.identity); 
 go.AddComponent(GUIText);
 go.guiText.text = "Hello World";
 



If you have never used a GUIText before make sure you take a good look at what the pixel correct does. Ive had a lot of headaches from that alone. Also havent tested the code, but you should get the idea.

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avatar image Eric5h5 · Feb 15, 2013 at 05:38 AM 2
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It would be better just to use the GameObject constructer with a GUIText component, rather than Instantiate, which is unnecessary.

 var go = new GameObject("Text", GUIText);
avatar image LexGear · Feb 15, 2013 at 05:41 AM 0
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I do like that solution.

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Answer by lliviu · Aug 23, 2013 at 08:01 AM

PAEvenson solution helped me. Here it is cleaned up of errors and tested in C#:

 public void showMessage()
 {
     GameObject go = Instantiate(new GameObject(), new Vector3(0.5f, 0.5f, 0.5f), Quaternion.identity) as GameObject; 
     go.AddComponent<GUIText>();
     go.guiText.text = "Hello World";    
 }
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