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Question by castor · Nov 28, 2013 at 06:41 AM · guilistdisplayiterate

Show List Content as GUI.Label on Update()

So I have this class:

 class PlayerAction {
     var actionName : String;
 }

and I have a List that uses several items of this class. This list grows and shrinks throug the game and I want to display all the elements in the GUI for debug so I added this code :

         for (var action : PlayerAction in playerInteractions.globalActions){
             GUI.Label (Rect (400, 400, 200, 20), action.actionName);
         }

But this makes the Labels overlap when being displayed. I also tried something like this:

 var positionPadding = 0;
 
 for (var action : PlayerAction in playerInteractions.globalActions){
     GUI.Label (Rect (400, positionPadding , 200, 20), action.actionName);
     positionPadding += 20;
 }

But then the value keeps adding without stopping since its running in OnGUI()...

So my question is, how can I display the contents of a list on the GUI?

UPDATE:

So this is the cleanest solution I found so far (by multiplying the iteration variable with the position that gets added outside), still wondering if there is a better way to do it:

 for (var i = 0; i < globalActions.Count; i++){        
     GUI.Label (Rect (valuePadding, positionYTotal + i * 15, 200, 20), i+1 + ". " + globalActions[i].actionName + selectedObject);
 }
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Answer by Tomer-Barkan · Nov 28, 2013 at 07:01 AM

Hi,

Two suggestions.

1- It might be simpler to use the debug log rather than GUI. If you don't want too much logging, you could only log when you press the key "d" for example.

2- If you prefer GUI, place a GUIText component in the scene where you want the text to appear, and set its text as follows:

 public GUIText textComponent;
 
 public void Update() {
     string txt = "";
     for (var action : PlayerAction in playerInteractions.globalActions){
         txt += action.actionName + "\n";
     }
     textComponent.text = txt;
 }
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avatar image castor · Dec 06, 2013 at 04:36 PM 0
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Thanks, but not really the answer I'm looking for. I found a solution in the meantime, updating the question with it.

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