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Question by bangau1 · Dec 18, 2012 at 03:56 AM · shadernguiclipping

How to make Custom Clipping in NGUI

In Unity, especially in UIPanel in NGUI, there is a feature to do clipping (Hard clipping, soft clipping, and alpha clipping). But all of them are based on rectangular shape. So the bound is rectangle. What I want is to make clipping with bound/shape polygon. Can I achieve that? I thought I have to write my own custom shader, but unfortunately I am a newbie in Unity. So can someone give me a hint the logical step of those steps? I don't know where to start. alt text

I attached the effect clip I want. The left, is without clipping. And the right is with clipping. The star is a parent which has some clipping shader. And the child inside it will be clipped with the parent's bound.

Thank you

clipping-example.png (6.7 kB)
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avatar image lavz24 · Sep 25, 2013 at 02:51 PM 0
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Hi,

What happen with this question?

avatar image vexe · Oct 05, 2013 at 10:14 AM 0
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@bangau1 if an answer solves your problem, don't forget to tick it as correct :)

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Answer by vexe · Oct 02, 2013 at 11:41 PM

Currently, you can't. But with the new UnityGUI system which will be actually based on NGUI, you can. See this video right here (@19:48), where ArenMook actually shows that feature, as a part of the coming UnityGUI. I don't know if he'll do that in an NGUI 3.x release. But currently with NGUI 3.0.1, it's not there.

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