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Question by jojoras · Mar 18, 2016 at 12:49 PM · doorkeypick up

How to pick up a key in a box?

I want to be able to pick up a key inside the box only when box is opened. So I have already made the scripts to pick up a normal key, and to open the box, but when I put the key inside the box and I add an if statement ( if (door.IsOpen==true) { key.active=false;} the key cant be picked up. The var IsOpen works properly in the door script.

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avatar image ForeignGod · Mar 18, 2016 at 01:01 PM 0
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Shouldn't it be key.active = true? So that when you open your box, and the key is active it is avaliable for picking up?

avatar image jojoras ForeignGod · Mar 18, 2016 at 01:18 PM 0
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I mean in if statement I have (box.IsOpen==true && Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E) { key.active=false;} but the key cant be picked up.

avatar image ForeignGod jojoras · Mar 18, 2016 at 02:01 PM 0
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Okay, seems like i misunderstood. Try using the Code Sample button next time when commenting/posting questions with code.

But anyway try debugging your code so you see which parts are executed and not executed. That way you should see why it is not working.

avatar image bubzy · Mar 18, 2016 at 02:03 PM 0
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you could also use a raycast check to see if the player can actually see the key, that way you wouldnt need an additional check

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