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Question by CamoLeopard · Mar 02, 2015 at 01:41 PM · components

Define game object.

I am trying to define a gameobject and then enable/disable components, my script goes as follows:

 using UnityEngine;
 using UnitySampleAssets.CrossPlatformInput;
 
 namespace UnitySampleAssets.Vehicles.Car
 {
     [RequireComponent(typeof (CarController))]
     public class CarUserControl : MonoBehaviour
     {
         private CarController car; // the car controller we want to use
         private Object wfr;
         private Object wfl;
         private Object wbl;
         private Object wbr;
         public Transform to;
         public float speed = 0.1F;
         public Transform from;
 
 
             private void Awake()
         {
             // get the car controller
             car = GetComponent<CarController>();
             wfr = GameObject.Find("/Car/WheelHubFrontRight");
             wfl = GameObject.Find("/Car/WheelHubFrontLeft");
             wbr = GameObject.Find("/Car/WheelHubRearRight");
             wbl = GameObject.Find("/Car/WheelHubRearLeft");
 
         }
 
         public void Update()
         {
             if (Input.GetKeyDown ("h")) {
                 ((MonoBehaviour)wfr.GetComponent("Lerp")).enabled = true;
 
                         }
         }
 
 
         public void FixedUpdate()
         {
             // pass the input to the car!
             float h = CrossPlatformInputManager.GetAxis("Horizontal");
             float v = CrossPlatformInputManager.GetAxis("Vertical");
 
             car.Move(h, v);
         }
     }
 }

Any help?

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avatar image hexagonius · Mar 02, 2015 at 03:15 PM 0
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Line 33: Remove Parantheses

Even better, use the generic version:

 wfr.GetComponent<Lerp>().enabled = true;


avatar image CamoLeopard · Mar 02, 2015 at 11:31 PM 0
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Thanks that is perfect!

avatar image CamoLeopard · Mar 03, 2015 at 04:57 AM 0
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Just tried this and it didnt work, any help?

avatar image hexagonius · Mar 03, 2015 at 06:16 AM 0
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Didn't work is a bit too little. What is not working?

avatar image CamoLeopard · Mar 03, 2015 at 08:07 AM 0
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Sorry I have it working now, I had defined them as an object not a gameobject. Thanks alot!

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