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Question by DavidDebnar · Feb 14, 2013 at 09:02 PM · classmonobehaviouronmouseoverbuiltinnon-monobehavior

Is it possible for a non-MonoBehaviour class to use built-in functions?

Hey, just as the title says, my question is if non-MonoBehaviour classes that have the ability to be used as var myVariable : MyClass = new MyClass("foo"); can use built-in functions such as OnMouseOver(). I'm assuming the answer is no, because they can't be added onto a GameObject and thus don't have access to colliders of GameObjects

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Answer by Eric5h5 · Feb 14, 2013 at 09:10 PM

You can see in the docs that it's MonoBehaviour.OnMouseOver. And you're correct, OnMouseOver requires a collider to operate, since it uses raycasting (except for GUIElement objects).

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