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Question by isteffy · Aug 19, 2015 at 08:15 AM · collisioncolliderbugonmousedown

OnMouseDown() won't work unless gameObject's 2DBox Collider - ‘Is Trigger’ is toggled on/off mid-game in editor.

No matter what the state of ‘Is Trigger’ is, once toggled once, the gameObject's OnMouseDown() can be triggered again. If I keep ‘Is trigger’ on and start the game, the onMouseDown() function only works if I toggle it off mid-game. If the ‘Is Trigger’ is checked off, the OnMouseDown() function only worked if I toggle it on mid-game.

Edit: The same behaviour also happens when I toggle Box Collider’s ‘Used By Effector'

OnMouseDown() posts a Debug.Log (“message”) when gameObject is clicked. This originally was not being posted to my console, making me think that my gameObject didn’t know it was being clicked.

A CS script with OnMouseDown() is attached to the game object

A Box Collider is standard (ie no Physics Material has been added or anything) and attached to the game object

What's going on?

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avatar image getyour411 · Aug 19, 2015 at 08:15 AM 0
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In every instance of your description you've said on$$anonymous$$ouseXX (with lowercase o) whereas the Unity functions are On$$anonymous$$ouseXX (with uppercase O); please clarify

avatar image isteffy · Aug 19, 2015 at 02:52 PM 0
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@getyour411 Sorry. The On$$anonymous$$ouseDown() functions all have uppercase O's in my code.

avatar image EhBan · Aug 24, 2015 at 11:55 AM 1
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Just had this exact same thing happen to me. Banged my head against the wall for 2 hours, could not figure it out. Ended up deleting the object in question and adding an entirely new one and it worked fine. Would love to know if there is something I did to cause this though.

avatar image isteffy · Aug 24, 2015 at 12:31 PM 0
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@EhBan Actually, your fix was the same as $$anonymous$$e. I didn't post it as an answer because I wasn't sure if deleting the gameObject and then recreating the same thing counted as a solution. It must be a Unity bug. It's good to know i'm not the only one.

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