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Question by Gumemura · Aug 19, 2019 at 11:34 PM · movementrigidbody2dvelocitytranslategrid based game

Rigidboy.velocity with integer?

I'm trying to do a movement mechanics similar to snake game: when i press a button, the player keeps moving in that direction in a constant velocity (in other words, a grid movement, or square by square movement).

I want to the player's position increase 1 for every second. (example: if i press the up button, the player's Y axis wil increase in 1 for every second)

I've tried two differents way:

 GameObject.transform.Translate(0, 1 * Time.deltaTime, 0);
 Rigidbody2D.velocity = new Vector2(0, 1);

But they give the same output.

Can someone please show me how can i do that?

Thnks!

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Answer by Meishin · Aug 20, 2019 at 03:29 AM

You're very close to it, it's just that in Update/LateUpdate the code will be called every frame / Fixed timeframe. You can just tweak it a little, for example using a co routine called every 1 second;

  using UnityEngine;
  using System.Collections;
  
  public class Example : MonoBehaviour 
  {
      void Start()
      {
          StartCoroutine (onCoroutine());    
      }
      
      IEnumerator onCoroutine()
      {
          while(true) 
          { 
              // Add Movement orders here, for example
              GameObject.transform.Translate(0, 1f, 0);
              yield return new WaitForSeconds(1f);
          }
      }
  }

I guess you could play on FixedFrame time but the player commands would then be squetchy (Well i guess it could be used for some specific gameplay style). For the above code, place player commands in an Update function :)

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