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Question by AusAndrew19 · Aug 15, 2013 at 02:01 PM · javascriptguiswitchmodels

Change Model On GUI Button Click.

Hi All... In a game like "Need For Speed" You have a vehicle selection screen if you press left the car on the screen will change... I'm trying to achieve something like this with models... I'm fairly new to scripting so its some trouble... I have this so far.

 #pragma strict
 @script ExecuteInEditMode()
 
 var models : GameObject[];
 var spawnPOS : GameObject;
 
 
 
 function Start () {
     
 }
 
 function Update () {
     
 }
 
 function OnGUI () {
     if (GUI.Button(Rect(20,420,50,30),"Prev")){
         Prev();
     }
     if (GUI.Button(Rect(250,420,50,30),"Next")){
         Next();
     }
 }
 
 function Next () {
     
 }
 
 function Prev () {
     
 }

But i have never used var models : GameObject[]; I'm not even sure if this is the right way to do it.. So i came here hoping someone could explain it :) Thanks!

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avatar image $$anonymous$$ · Aug 15, 2013 at 02:17 PM 0
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I advise you to learn about arrays, than it should be easy.

http://docs.unity3d.com/Documentation/ScriptReference/Array.html

http://www.youtube.com/watch?v=1OYfEO_B3$$anonymous$$Q

avatar image AusAndrew19 · Aug 17, 2013 at 07:04 AM 0
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Thanks for the links, I'll look into them :)

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Answer by numberkruncher · Aug 15, 2013 at 02:38 PM

You could do something like the following (warning, not tested):

 #pragma strict

 import System.Collections.Generic;

 var models:List.<Mesh>;
 var modelIndex:int;

 var meshFilter:MeshFilter;

 function Awake() {
     if (models == null)
         models = new List.<Mesh>();

     // Cache for faster lookup.
     meshFilter = GetComponent.<MeshFilter>();
     // Set default model.
     SelectModel(0);
 }

 function OnGUI() {
     if (GUI.Button(new Rect(20, 420, 50, 30), 'Prev')) {
         SelectModel(modelIndex - 1);
     }
     if (GUI.Button(new Rect(250, 420, 50, 30), 'Next')) {
         SelectModel(modelIndex + 1);
     }
 }

 function SelectModel(index:int) {
     modelIndex = Mathf.Clamp(index, 0, models.Count);
     meshFilter.sharedMesh = models[modelIndex];
 }
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avatar image AusAndrew19 · Aug 17, 2013 at 07:04 AM 0
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Thanks ill test it and get back to you.

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