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Question by dissidently · Dec 27, 2010 at 11:30 AM · physicsperformanceframeratecacheinterpolation

does interpolation full up some kind of cache over time

It seems that performance (frame rate) degrades after a certain amount of time playing with my rig. But if I go make a cup of tea, pour a glass of wine or take a piss and come back, the performance is back up where it started at, but degrades quickly again once I start moving things around again. All objects in my scene (test rig) are connected to one another with physics, there's nothing else going on.

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Answer by Mike 3 · Dec 27, 2010 at 11:46 AM

Physics objects go to sleep if they don't move for a certain lenghth of time, most likely you're seeing a large frame rate boost when all of your objects are asleep, then you moving them again wakes them up

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avatar image dissidently · Dec 27, 2010 at 01:33 PM 0
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it's not like that. I get a good frame rate after waking them up for a few seconds, sometimes even as much as a $$anonymous$$ute, before it chugs again...

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