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Question by Cornotiberious · Feb 14, 2013 at 04:11 AM · rotationgui

Making a Nav Ball

I'm making a space game and want to have a Nav ball. what I mean is that as I rotate the camera on all three axis, that ball stays un-rotated, and therefore gives the player an Idea of what their rotation is in world space. Is there a way to make this appear on a GUI or a more effective way to go about this altogether? any help is appreciated.

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avatar image robertbu · Feb 14, 2013 at 04:40 AM 1
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Can't you just make a sphere a child of the camera, then add a script to the sphere so that it always has (0,0,0) rotation in world space? You can pull it in close to the camera so that it always stays in front of the rest of the scene.

avatar image Cornotiberious · Feb 19, 2013 at 05:30 PM 0
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I was thinking of something like that. I suppose if it's close enough, nothing will be able to pass in front of it....

avatar image robertbu · Feb 19, 2013 at 05:46 PM 0
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If you are really concerned about stuff passing in front of the ball, you could render it with a separate camera. Set the depth higher than your main camera, and it will be drawn in front.

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