Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tal770 · Jan 15, 2012 at 12:46 PM · rotationquaternion

Rotate object smoothly problem

I have object that can be in 2 positions that I have to change position smoothly init position is set (270,90,0) and when it is needed I have to rotate it to (270,-90,0) 180 deg

  • I tried this

  • rotateArm.transform.RotateAround(rotateArm.transform.position, Vector3.up, desired_angle * Time.deltaTime);//rotateArm is a child that I want to rotate

  • the problem is it rotate smoothly but not stoping (ovice)

  • so I tried slerp

  •   public Quaternion initial = Quaternion.Euler(270f, 90f, 0f);
      public Quaternion finial = Quaternion.Euler(270f, -90f, 0f);
     Quaternion.Slerp(initial, finial, desired_angle * Time.deltaTime); //desired _angle it ether 1 or -1
    
    

non of them worked another question how can I find out at which position is the Arm set to? i.g. if arm is at 90 then go to -90 else go to 90

thank you

strong text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Tal770 · Jan 15, 2012 at 03:10 PM

Its a simple case if arm = 90 rotate smoothly to -90 can any one help on this?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KyleHickman · Jan 18, 2012 at 07:01 PM 0
Share

I am a little confused here about what the problem is. Are you answering your own question? It could be very helpful if you maybe copy and paste the code so people can see if the problem is in the coding.

avatar image
0

Answer by Tal770 · Jan 18, 2012 at 05:43 PM

PLZ any help its so simple buuuuuuuuuttttttttttt

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Serve_Hermans · Jan 18, 2012 at 08:01 PM

I would recommend to use the iTween library. It is free and I am using it myself in my game. There you can either call the RotateBy or RotateTo. So if you need your arm to rotate to -90 with regards to its original position you would you RotateBy. It takes parameters like the kind of rotation (lineair, easein/out etc), a delay, the duration, a callback function when finished etc. Very useful! The library is a plugin.

Example: iTween.RotateAdd(gameObject,{"amount":rotateAmount, "time":rotateTime, "easeType":rotateEase, "delay":rotateDelay, "loopType":rotateLoopType});

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Look at like rotating around y axis 1 Answer

ConfigurableJoint - angular positions (rotation) problem 1 Answer

Make Quaternion affected by float 1 Answer

Rotation of an object with quaternion 1 Answer

why can't my Rigidbody not rotate on slopes? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges