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Question by AfricanMoney · Apr 23, 2013 at 09:36 AM · javascriptscenechanging

How do I place a player in the right spot when I change scenes?

In my game when you go to a new scene I added the script to my player: DontDestroyOnLoad (this), and it works but when I do that it creates the player at the spot where I finished my old scene. How can I load the new scene and place my player at the spot I want it to be?

Note: Using JavaScript :)

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Answer by alexanderbrevig · Apr 23, 2013 at 09:43 AM

You could place a game object in the scene where you want the player to be, and then locate that object and assume it's position after the scene is loaded.

 // after the scene is loaded
 // assume the position and rotation of the SpawnPosition GO
 var target : GameObject;
 target = GameObject.Find("SpawnPosition");
 transform.position = target.transform.position;
 transform.eulerAngles = target.transform.eulerAngles;

After this you may want to Destroy(target). Good luck!

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