Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Tyler 2 · Dec 27, 2010 at 06:06 AM · component

Turn off a script?

Hello. I know you can enable/disable a game object through something like this, how can I do that with a script (in another object)? Thanks

var CS : GameObject;

function Update (){ if (Genre==1) {CS.SetActiveRecursively(true);}; }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Kourosh · Dec 27, 2010 at 08:13 AM

you should use CS.GetComponent("ScriptName").enabled = false;

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Heather · Jan 14, 2011 at 03:50 AM 0
Share

Thank you!! This was very helpful!!!

avatar image yu-gi-master · Jun 04, 2013 at 12:07 PM 0
Share

is that java or C#?

avatar image yami7 · May 16, 2014 at 09:15 PM 0
Share

But in c# it says that GetComponent("ScriptName" doesn't have method " enabled" why so ??

avatar image theredace · May 16, 2014 at 09:37 PM 0
Share

$$anonymous$$ost components, including any scripts, have an "enabled" variable (gameobjects use SetActive() to turn them on/off in a similar way).

To access another script on the same gameobject:

 GetComponent<ScriptName>();

You should really store that in a variable in advance (like in the Start method) since you don't want to call GetComponent on the fly if possible:

 ScriptName otherScript;
 
 void Start()
 {
    otherScript = GetComponent<ScriptName>();
 }

Then assign the script's "enabled" variable to false:

 otherScript.enabled = false;

Or, like the above answer did it all together on one line without storing it in a variable:

 GetComponent<ScriptName>().enabled = false;

If the script was on another object, you'd need to use some method in front of GetComponent to access that specific gameobject. Like a variable that you've already assigned that gameobject to, or a function like GameObject.Find() or GameObject.FindWithTag(). Example:

GameObject.Find("Player").GetComponent().enabled = false;

avatar image
0

Answer by przem997 · Apr 16, 2013 at 10:28 AM

CS.GetComponent("ScriptName").enabled = false;

Errors:

BCE0019: 'enabled' is not a member of 'UnityEngine.Component'.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Adding a script component through scripting 1 Answer

Why wont this work? (I've done similar 1000 times fine) 1 Answer

Problems deactivating a script. 1 Answer

remove script 2 Answers

Disable/Enable Script or Add/Remove? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges