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Question by ibayibay1 · Feb 13, 2013 at 11:57 PM · destroycheckondisable

If destroyed? how to check if destroyed?

i have 12 separate gameobjects that the player must destroy in order to advance to the next level. how would i go about checking if all 12 of these objects are disabled/destroyed? I can get it to play the animations and sounds properly but how would i set an if statement to see if they are destroyed?

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Answer by MiraiTunga · Feb 14, 2013 at 12:05 AM

You could try to create a script with an array of the game objects and everytime one is destroyed (if GambObject==Null) increment a variable in the script when the variable becomes a certain number do something etc

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