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Question by crazy_boy_02 · Feb 13, 2013 at 11:18 AM · errorrenderer

strange Error (m_IsVisibleInScene && IsInScene()) == m_IsVisibleInScene

Hi All,

i am facing a very strange error , i tried googling but couldn't find much help except this link

http://forum.unity3d.com/threads/151839-Help-with-Weird-Error-(m_IsVisibleInScene-amp-amp-IsInScene())-m_IsVisibleInScene

The error i am getting is

(m_IsVisibleInScene && IsInScene()) == m_IsVisibleInScene

and the code where this error is occurring is

     Renderer[] renderers = root.GetComponentsInChildren< Renderer >();
     for( int i = 0; i < renderers.Length; i++ ){
         renderers[i].enabled = false;    
     }

can someone please explain what this error exactly means.

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avatar image Kiloblargh · Feb 02, 2014 at 07:47 PM 0
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I don't know; I have been getting loads of these same errors, but they don't seem to be affecting the game or relate to anything real. It just appears to be a stupid bug with the editor; but I'd like to know how to make them go away.

avatar image Simon Says · Aug 22, 2014 at 09:47 PM 0
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Still there for Unity 4.5.2. It seems to appear when an animation is playing on an object that is set inactive. (In my case gameObject.SetActive(false).)

And the animation's culling mode is set to "Based On Renderers". Setting it to "Always Animate" gets rid of it, but such set-up might not work for everyone.

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Answer by Quakeboy · Jun 05, 2015 at 08:36 AM

Happens when there is no camera active

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