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               Question by 
               EliteHedgehog56 · Nov 09, 2018 at 05:11 AM · 
                physicsaccelerationvehicle  
              
 
              add acceleraction to ship controls
I am making a F-Zero style futuristic racing game, anyway I have this basic script set up for my player ship with turning and moving
  var speed : float = 10.0;
      var rotationSpeed : float = 100.0;
      function Update () {
          var translation : float = Input.GetAxis ("Vertical") * speed;
          var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
          
          translation *= Time.deltaTime;
          rotation *= Time.deltaTime;
          
          transform.Translate (0, 0, translation);
      
          transform.Rotate (0, rotation, 0);
      }
But at the moment it stops and goes instantly, I want to add acceleration to go with the speed variable and better braking to the script , how would I achieve this?
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