- Home /
Why is my score not being updated when the collision happens?
At the start of my game the score keeps on being displayed as 0 although I have it set as 30 in the variable. I tried using a toString() but the text still shows up as "Score: 0" in the actual game. Can someone please tell me why this might be happening? here is a snippet of my code with pictures.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class SpaceScore : MonoBehaviour
{
public int score = 30;
Text text;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
text = GetComponent<Text>();
text.text= "Score: " + score.ToString();
}
public void setScore(){
score += 10;
Update ();
}
}
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class EnemyDie : MonoBehaviour {
public SpaceScore sp;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
public void OnTriggerEnter(Collider other)
{
// if a pin just entered me... increase the score!
if (other.gameObject.name.Contains ("BulletPref(Clone)"))
{
Debug.Log("Enemy Collision");
Destroy(this.gameObject);
sp.setScore();
}
}
}
If it's set to zero in a scene object or prefab, that'll override the initialisation at declaration. If you want your script to override a field that's set in this way, either set it in the Start() function (Like it says in your code, "use this for initialisation"!), or make it private. $$anonymous$$ost of the time, the whole point of making a field public is just so that you can override the script in the inspector, so this behaviour is necessary. EDIT: I just realised I may have misunderstood (struggling to read the screenshots the text is tiny on my screen) - apologies if so, but I'll leave the comment for now at least, just in case.
By the way, you don't need to call Update() explicitly like that. It'll happen every frame anyway.
the sp
property on Score Script
isn't set to an instance of the script. if you look in your second image, it says none in the second box that is red boxed.
@Dicen777 how would I set the sp property on score to an instance of the script?
@mediamavrick If you have Space Score on a prefab, you can then drag-and-drop it in to the sp
slot on your enemy prefabs. if it is going to be scene-specific, however, it'll be a bit more involved. You cannot assign a scene object to a prefab, as a prefab could be placed in a different scene and in such a case would not work. In order to access a scene-specific object from your prefab, you can use GameObject.FindWithTag and give it a unique tag to be found with.
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Play noise when landing on the ground unity c# 1 Answer
Distribute terrain in zones 3 Answers
How to make a mesh adjust its form around specific points 1 Answer
Sound plays right at the beginning 2 Answers