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               Question by 
               TomasBorowiecki · Apr 16, 2021 at 03:54 PM · 
                shadermaterialgraphicsshadows  
              
 
              Is there a way to get hard pixelated shadows?
I'm making a game in URP and it has a similar style to a short hike and pako 2, but when i try to make the shadows hard and low resolution the edges get filtered and look bad, here are some photos of what I'm looking for: https://ibb.co/vH7CtFK https://ibb.co/k6Q0TWS
This is what I currently have: https://ibb.co/GW4qpkp
Thanks for any help.
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              Answer by andrew-lukasik · Apr 17, 2021 at 07:02 PM
If you're looking for stylized shadows then study this www.github.com/chrisloop/WetShadows github repo.
  
 
One of the first things you may want to edit there is that noise texture in
Wet Shadow.shadersubgraph asset:  and maybe make shadow edges hard by rounding shadow value in
 and maybe make shadow edges hard by rounding shadow value in Wet.shadergraph here: 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                